Though, most surprising as I replay Dead Space, are the cracks I find in the dismemberment system, the series’ defining feature. Getting jumped by a Slasher that popped around a corner, isn't scary, it's just irritating. ![]() The camera controls are tight to your back, and while that immerses you in the action, it makes simply seeing your enemies a challenge. Keeping an enemy Necromorph at bay with Deadspace’s trademark Plasma Cutter and Line Gun works well from a distance, as you slice off limbs and stomp corpses like nobody’s business, but getting up close and personal is a death sentence. This rusty Isaac is frustrating to move and it causes problems in combat. Yes, he’s clunking around in an incredibly heavy engineering outfit, but there’s a stiffness to his movements that were ironed out in the sequels. ![]() ![]() However, this warm and fuzzy feeling is quickly swept aside when I get reacquainted with the controls. Docking on the USG Ishimura again after all this time brought back a wave of nostalgia.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |